Book of the Dead is a first-person interactive demo created by the Unity Demo Team and rendered in real time which showcases the capabilities of Unity Jan. Unity 5: Techdemo "Book of the Dead" veröffentlicht (4) Die Entwickler der 3D- Engine Unity haben eine Tech-Demo zur fünften Auflage. Juni Die Unite Berlin ist vorbei, doch währenddessen hat. Die Redaktion behält sich vor, Kommentare, welche straf- oder zivilrechtliche Normen verletzen, den guten Sitten widersprechen oder sonst dem Ansehen des Mediums zuwiderlaufen siehe ausführliche Forenregeln , zu entfernen. Zweiter Gameplay Trailer veröffentlicht Das spiel wird sowas von gut. Archie Medes - Das spiel wird sowas von gut. Die Umgebung ist übrigens durch Photogrammetrie entstanden. Dir gefällt Xbox Passion und möchtest uns unterstützen? Es entfernt die Beleuchtungsinformationen aus den dreidimensionalen Photogrammetrie-Texturen, damit sich letztere in der 3D-Simulation unter verschiedenen Lichtbedingungen benutzen lassen. Mittels "Scriptable Render Pipelines" wurde die Demo erstellt. Das Verfahren ist vergleichsweise aufwendig. Die Kommentare von Usern und Userinnen geben nicht notwendigerweise die Meinung der Redaktion wieder. I Hayemaker I Gestern Welche Hardware man benötigt, um die Demo in der gezeigten Qualität ruckelfrei darstellen zu können, hat Unity nicht mitgeteilt — ebenso wenig wann und ob die Demo veröffentlicht wird. Unity 5 - Die beeindruckende Techdemo "Book of the Dead".
Any chance we can get any info on the future of trees? These look way better than SpeedTree, but I'm guessing these are all hand-placed regular mesh objects and there's a lot of baking and short camera distances, probably not designed to have hundreds of them with any sort of auto-LOD or billboarding or anything?
Apr 8, Posts: Grimreaper , Jan 20, Dec 18, Posts: This weekend i watch the first time that Book of the Dead was shown, at Unite May 20, Posts: AcidArrow , Jan 21, Shizola , angrypenguin and zombiegorilla like this.
Jul 7, Posts: Also would love to see some hard surface stuff, such as a room or a courtyard, as this is much more difficult to get right IMO than photogrammetry nature assets, which tend to have very subtle and complex lighting detail already in the maps.
Billy , Jan 23, Dec 29, Posts: The key questions, to me, are "How does it perform? Oct 21, Posts: Quixel has some amazing assets, but i failed to find complete trees.
Are they from somewhere else? Also is the unity terrain automation used in this scene or is everything by hand? Could a scene like that be used commerially as gameplay?
VavylonaEntertainment , Jan 23, What you are seeing is achievable in stock Unity with superb assets. I don't see any terrain and indeed HD doesn't have a terrain shader.
The HD renderer just will do the equivalent visual slightly sweeter with more speed, and far cleaner. Also it has some nice features like transparent shadow receiving among others.
I contacted quixel and told me that some assets were demo exclusives and maybe trees were from somewere else. Turbosquid has some photorealistic trees but with very high price.
Do you know where i can find trees and other assers like those in the book of the dead? Mar 22, Posts: Maybe they just photoscanned and tweaked most of em themselves like the page says.
SpeedTrees are one way of getting trees but don't expect finding like the ones in video for free or even cheap from much anywhere.
Ostwind , Jan 23, May 2, Posts: But will this benefit Unity developers in general? The area lights from the Adam Unity demo uploaded to Github won't be updated for forward rendering or single pass stereo support, for example VR perhaps isn't a general case, but still, Unity seems to be very hard on the fact that everything they do needs to work on all platforms, which I think is why the shadows are still really poor in Unity, and apparently so poor that they weren't good enough for the last demo But I guess that's only because they seem to come from "the official Unity", and I should instead focus on the fact that it's a PR "demo".
Feb 11, Posts: Ostwind , Jan 24, Yeah it means VR will be a lot faster so VR developers can achieve more. Jun 29, Posts: LaneFox , Jan 24, Well, I guess I should have expected these answers in this forum.
But then again, the reality is that Unreal seems to have cornered the market for architectureal and product visualisation for a reason which is what I work with.
But I am certainly interested in seeing if will level the playing field. Right now, though, it looks as if I have to learn Unreal because of my job.
And I know that Unity can be made to look gorgeous. The trouble is I know of exactly one highly specialized firm that manages it, and that's ZeroLight , so you can't argue that it takes a quite high amount of skill to pull that off.
Meanwhile on the Unreal side, everyone and their grandmother seems to manage to make equivalent gorgeous visuals, and I guess I'm a grandmother.
So, , bring it! I want to see. Feb 20, Posts: And how everything work? Can't wait to see this demo. Did you edit texture colors of megascans, cuz they look a litle bit over brighted and oversaturated, sometimes less brighted or use them as is?
What kind tonemapper you use here? Did you use custom skybox solution? Or it simple cubemap sky? Danua , Jan 31, Buhlaine , Jan 31, Ok, nice to hear it.
Danua , Feb 1, Sep 20, Posts: I would guess that these assets are far too high quality to sustain over an entire game though. Someone asked this in another thread that popped up after this one, and I am interested as well They have lamented for a long time that their current Forward and Deferred paths are DX9-based, which was fine for a while but it's now become kind of difficult to optimize for the specific hardware you're looking at as they aren't doing the most effective things they could.
There are probably a lot of performance gains to be found in their release for games that need to push their visuals.
I hope that they bring around a Material editor ala UE4 which seems like something they are off-and-on working on in their experimental branch?
Can't wait for this to get released. Especially the project, I want to get my hands on this. Also, watch developers continue to fuck it up.
Another maybe fun thing: I read that Unity was working with some schools on better techniques for photogrammetry https: I think games will look like this at the beginning of next gen.
I just want Unity games to run better on current consoles without requiring tons of work that a lot of Indies can't afford to put in. Banned for trolling with an alt account Member.
Sounds like Unity is improving nicely. Hoping it's just for the teaser, and the actual thing plays out better. Mar 22, Last edited: I don't know if this requires its own thread, make one if you want but you said this is next-gen only?
I wonder how close the PS4 version really comes. Obviously not identical as the PS site says, but I imagine it could be good.Eine erste Version kann im Rahmen einer öffentlichen Beta angespielt werden. Es gibt kein bestimmtes Motto. Das spiel wird sowas von gut. Problem mit gekauften Storeinhalten. Warum nicht einfach Forza 5 euro casino registrierungsbonus Contest Archie Medes -
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